nellie's sister is alive
Nellie may be dead but her sister
is alive - just about
In the mid 1980s, Cal
Swann called for an end to the traditional teaching methods in
Art and Design. At the time, these consisted mainly of one-on-one
tutorials between the expert/master tutor and the learner/apprentice
(the ‘atelier’ model), with the former sharing his/her
‘pearls of wisdom’ with the latter. Extensive individual
supervision and a group ‘crit’ of the work at the end
supported learning. Later, Swann described this as learning through
‘osmosis’. Swann argued that ‘sitting-by-Nellie’
is not viable when student numbers are high and staff numbers are
low. To this, one can add increased paperwork, the pressures from
validation bodies as well as administrative and managerial demands.
Full-time staff have considerably less time to teach and to pursue
development in their personal and professional world, argued Swann.
His critique of ‘sitting-by-Nellie’ was based not only
on practical considerations, but also on instructional concerns. ‘Sitting-by-Nellie'
has never been valued for its challenge to the intellectual development
of the ones who have to do the sitting, he proclaimed. nicos
souleles
Swann’s ‘revolutionary’ answer to the conundrum
was his proposal for a middle road between individual learner needs
and group work. An innovative proposal – at the time –
was that a balance is desirable and feasible through well-structured
timetables, good teaching preparation and a recognition of what teaching
and learning is about. What is required, he argued, is a well-organised
three-year programme, with student engagement in the resolution of
design problems, and an imaginative sequence of learning activities
that are arranged in a systematic way in the early stages, but lead
to less support and more autonomous learning in the final year of
study. nicos souleles
More than twenty years later it may seem bizarre that Swann’s
basic advice such as structuring a timetable, preparing learning materials
and providing interim 'crits' and formative assessment, was considered
innovative and revolutionary. It is even more bizarre however, at
the start of the 21st century to still debate the significance of
exposing design students to other disciplines, bearing in mind that
Laszlo Moholy-Nagy (New Bauhaus) in 1937 practiced inter-disciplinarity
by introducing semiotics, literary theory, technology, and social
science in the design curriculum. It is often argued that New Bauhaus
provided the model for much of modern design education. There are
examples much closer to home. During the late 1950s and through to
the early 1970s there was a complete reappraisal of art education
in Britain, largely based on ideas developed at Leeds College of Art
and Design. At the time, the College was described as the 'Bauhaus
of England', with inspirational tutors such as Harry Thubron, Tom
Hudson, Tom Watt, and Adrian Heath. In brief, the guiding philosophy
was that people who made functional things worked together with people
who were more concerned with beauty, poetry, and ideas, i.e. working
within cross-disciplinary teams. nicos souleles
Yet, throughout the 1990s and the early noughties (i.e. 2000 following),
there remains the challenge for design education to move beyond teaching
mostly discipline-specific, vocational skills within narrowly defined
curricula. This challenge has been precipitated by the rapid introduction
of information and communication technologies, globalization, the
knowledge economy, and the realization that the designer/artist of
today is likely to be a member of a multi-disciplinary team. Today’s
designer works on several levels confirming that knowledge is not
insular, but rather multi-dimensional. He/she is an analyst who discovers
problems, a synthesist who helps to solve problems, a generalist who
understands the range of talents that must be engaged to realize solutions,
a leader who organizes teams when one range of talent is not enough,
a critic whose post-solution analysis ensures that the right problem
has been solved, a negotiator who deals with complex tasks. nicos
souleles
Instead of facing the challenge, many design lecturers have been intent
on magnifying the differences between the practice-based creative
activities and traditional academic study, and thereby justifying
the status quo. This insular protectionism is the younger sister of
Nellie, a by-product of slow changes in teaching methods while clinging
on to the ‘preciousness’ of mono-cultured and subsequently
outdated disciplines within a rapidly changing global environment.
Breaking free of the prevailing mindset entails a fundamental change
toward design education - or to use familiar phrases, a paradigm shift,
and an ontological change. If we are to seriously embrace the inter-disciplinary
approach that is being called for, we cannot include the hefty proportions
of mere mono-discipline practice that are characteristic of the art
and design tradition. nicos souleles
We are now in the post-art school period and need to radically appraise
the curriculum and not just make incremental and slow changes to teaching
and learning methods. The trend unfortunately, is that BA programmes
are fragmenting into craft specific courses within design - multimedia,
photography, typography, and so on, rather than developing the field
of design as a discipline in its own right with genuine cross-disciplinary
programmes.
My own discipline of digital multimedia design is comparatively new
and inevitably has grown out of the mass availability of computers
as consumer products in the late 1980s. Outside the United States,
the first tertiary multimedia programmes were founded in Australia
and England. They did not always evolve from within existing disciplines
– although they did borrow and adopt from traditional design
teaching methodologies - but mostly had to be conceived from the bottom
up. Multi-disciplinarity is at the core of all descent digital multimedia
design programmes, and the range of knowledge these require is indeed
very broad. Beyond technical expertise and high levels of computer
literacy including some programming, we can easily add visual literacy,
content and narrative development, contextual and historical theories,
instructional design, and knowledge of other media such as sound and
video. Digital multimedia designers are inevitably crossing disciplinary
boundaries on a regular basis.
In many cases, digital multimedia courses developed within existing
art and design departments and/or faculties, and often had to face
the snobbery and hostility of other mono-cultured design courses.
My students are often referred to as ‘tech heads’, which
oversimplifies and underestimates the complexity of juggling knowledge
drawn from very broad sources. While we endeavor to retain and expand
that breadth, we face the ‘preciousness’ of traditional
mono-cultured disciplines – and their disciples - in the knowledge
that not only they live on borrowed time, but also inevitably and
increasingly, they will move closer to our discipline and may even
subsume it. Nellie may have taken a long time to die, but her sister
is likely to have a much shorter life span.
Dedicated to yesterday's graphic designers